Company intelligence
EdLogics
We use game-based learning to improve health literacy, reduce healthcare costs, and transform lives.
About EdLogics
Did you know that 90 million people in the US are at risk because they have difficulty understanding health information? Low health literacy causes an increase in emergency room and physician office visits, as well as poor health outcomes. Treating conditions due to difficulty understanding critical health information costs our healthcare system an estimated $240 billion dollars a year! During the most confusing time in healthcare history, making healthcare information consumable is critical. EdLogics offers a highly engaging multimedia-based learning solution that is delivered to the user’s device of choice...when they want it, where they want it. Our platform leverages the latest in multi-channel learning, gaming, and incentives to reward users for learning critical health information. By making learning fun, interactive, and engaging, EdLogics builds confidence in comprehending complex health information and empowers consumers to take greater responsibility for managing their health. We leverage highly configurable data collection capabilities, advanced analytics, and customized reporting to provide employers, health plans and care managers with meaningful insight into health education gaps, patient needs and care management challenges.
Verified activity
Signals from EdLogics
4 published signals
People
EdLogics noted that Shannon O. Pierce and Virginia Natural Gas are moving to the Hampton Roads region.
Reported by Thomas Chamberlain, PharmD
Presence & Recognition
EdLogics employee Les Hall was recognized as Suffolk’s 2026 First Citizen on September 17th.
Reported by Thomas Chamberlain, PharmD
Presence & Recognition
EdLogics participated in the 10 companies selected this year for the competition event showcasing Virginia's startups.
Reported by Thomas Chamberlain, PharmD
Products & Services
EdLogics launched a gamified digital platform dedicated to improving health literacy through educational games, videos, and activities.
Reported by EdLogics