Company intelligence
Frosty Dog Games
Bringing fun to everyone
About Frosty Dog Games
At Frosty Dog Games, we believe the best games are built with joy, not crunch. We are an independent mobile game studio based in the UK, dedicated to creating deep, engaging experiences for casual gamers worldwide. Our philosophy is simple: Fun First, Always. If we don't have fun making it, you won't have fun playing it. The Frosty Dog Way We’re charting a different course in the mobile landscape. We build games that respect your time, your wallet, and your intelligence. • Zero-Crunch Culture: We prioritize sustainability and respect. A happy team builds better worlds. • Player-Centric Design: Our games are quick to learn but deep to master—and always completable without spending a penny. • Monetization with Integrity: Optional purchases should enhance the fun, never gate it. • Transparent Development: We listen. Player feedback isn't just a metric; it's the compass that guides our development. In Development We are currently heads-down on our debut title, Odyssey—a fast-paced quiz-navigation game that tests your wits and your reflexes in equal measure. Let’s Connect Whether you’re a fellow indie dev, a casual gamer, or someone who believes in a more sustainable future for the games industry, we’d love to have you in the kennel. 🐾 Follow us for dev logs, studio updates, and a look at how we’re building games the right way.
Verified activity
Signals from Frosty Dog Games
4 published signals
Products & Services
Frosty Dog Games built a self-hosted, eco-friendly dev lab running on Raspberry Pis that consumes less power than a lightbulb while doing the work of a five-person team.
Reported by Gavin T.
Products & Services
Frosty Dog Games built Pip's Odyssey, a live closed beta on TestFlight and Google Play.
Reported by Gavin T.
Products & Services
Frosty Dog Games launched Pip's Odyssey from a napkin sketch to a closed beta.
Reported by Gavin T.
Products & Services
Frosty Dog Games engineered a self-hosted, eco-friendly lab for a five-person team without working 80-hour weeks.
Reported by Gavin T.