Company intelligence
Game Genius
Making social impact fun and accessible.
About Game Genius
Game Genius was founded in 2018 at the intersection of sports, architecture, and philanthropy. Sports and physical play help us develop curiosity, empathy, and communication. Architecture and making spaces define how we explore and interact with the environment. Philanthropy, whether through giving time, talent, or treasure, identifies what we value and leads us to a more equitable tomorrow. After three years of project experimenting and discovering community needs, Game Genius, Inc filed (status pending) as a 501(c)3 nonprofit in 2021. At Game Genius, we see games everywhere, made out of anything, and designed by anyone. We leverage the process of playing and making games for social good. Our teambuilding sessions, planning services, and free workshops are designed for organizational teams to use games as the medium to test ideas, develop skills, enhance their programs, and solve problems. A work culture filled with opportunities to play inspires better work, talent, and leadership. Our public experiences and independent game products demonstrate how non-digital games can lower different barriers and encourage people to celebrate common goals. Game Genius features two annual events, Play Week in the Spring and The District Hunt in the Fall, that aim to catalyze social action around an impact theme: 2019 -- Women's History 2020 -- Mental Health 2021 -- Climate and Environment Finally, Game Genius believes play is an accessible way to give back at a local level, which is why our team focuses narrowly on the Washington, DC region. In order to do our best work, we want to support from within, not from afar. Check out our community impact! Local philanthropy often feels more meaningful because the impact is visible. We find that harnessing people's playfulness (heart), creativity (mind), and giving instinct (soul) makes what we do and care about more fun.
Verified activity
Signals from Game Genius
13 published signals
Presence & Recognition
Game Genius is hosting a play-based facilitation certification training for leaders and practitioners on September 15-17.
Reported by Peter Williamson
Research & Knowledge
Game Genius shared an interactive Barometer XP link highlighting 5 workplace challenges that often come up in discovery calls.
Reported by Peter Williamson
Research & Knowledge
Game Genius shared a specific page that can be played around with to explore low-value offsites.
Reported by Peter Williamson
Research & Knowledge
Game Genius shared a specific page exploring low-value offsites and their impact on hybrid employees.
Reported by Peter Williamson
Research & Knowledge
Game Genius shared an interactive Barometer XP link highlighting 5 workplace challenges that often come up in discovery calls.
Reported by Peter Williamson
Research & Knowledge
Game Genius is developing a specific page for each theme of innovation stagnation.
Reported by Peter Williamson
Research & Knowledge
Game Genius shared an interactive Barometer XP link highlighting 5 workplace challenges that often come up in discovery calls.
Reported by Peter Williamson
Research & Knowledge
Game Genius shared a specific page this week to hone in on each theme of change management.
Reported by Peter Williamson
Research & Knowledge
Game Genius is next up with a page exploring change that doesn't stick.
Reported by Peter Williamson
Research & Knowledge
Game Genius shared an interactive Barometer XP link highlighting 5 workplace challenges that often come up in discovery calls.
Reported by Peter Williamson
Research & Knowledge
Game Genius shared a specific page that can be played around with to explore ineffective feedback and its pressure points.
Reported by Peter Williamson
Research & Knowledge
Game Genius conducted a 2024 survey finding that only 1 in 4 employees strongly agree they get valuable feedback.
Reported by Peter Williamson
Research & Knowledge
Game Genius shared an interactive Barometer XP link highlighting 5 workplace challenges that often come up in discovery calls.
Reported by Peter Williamson