Company intelligence
GLOWWLAB
The Worlds first AI powered entertainment studio
About GLOWWLAB
Gloww LAB The world’s first AI-powered entertainment studio. Gloww LAB is building a new category in location-based entertainment — combining AI, licensed IP and physical experiences to create personalised content guests can generate, share and take away in seconds. Built for FECs, arcades, resorts, attractions, retail, stadia and entertainment venues, the Gloww platform combines: The AI Studio — immersive, AI-powered guest experiences. The Social Engine — content designed to be shared, extending the experience beyond the venue. Reskin in Seconds — instantly switch experiences, campaigns and licensed IP. The Operator Backend — remotely manage content, performance and an entire network of Gloww studios. Gloww LAB is designed, built and supported in the UK, with a platform created to scale globally. One studio. Unlimited experiences. Powered by AI. GLOWW LAB — The world’s first AI-powered entertainment studio.
Verified activity
Signals from GLOWWLAB
8 published signals
Products & Services
GLOWWLAB is moving into production for its next generation of studios in the USA, Australia, UAE, and UK.
Reported by GLOWWLAB
Products & Services
GLOWWLAB is moving into its next chapter after 18 months of testing, trialling, developing, listening, learning, and optimising.
Reported by GLOWWLAB
Products & Services
GLOWWLAB has been working with key partners for 18 months to build an AI entertainment platform.
Reported by GLOWWLAB
Operations & Supply
GLOWWLAB is planning an international rollout across the UK, USA, Australia, and UAE.
Reported by Dave Williams
Operations & Supply
GLOWWLAB is developing opportunities with major global IP and rights holders.
Reported by Dave Williams
Operations & Supply
GLOWWLAB is continuously expanding its AI-powered content platform.
Reported by Dave Williams
Operations & Supply
GLOWWLAB is building strategic distribution and operator partnerships.
Reported by Dave Williams
Operations & Supply
GLOWWLAB is building a scalable, recurring-revenue entertainment model.
Reported by Dave Williams