Company intelligence
SNEAKAR XR
XR Platform | Custom Footwear Dwell | B2B Drops | Athlete & Creator Activations | Charity Pipe| Walking Billboard Effect
About SNEAKAR XR
SNEAKAR XR turns ANY branded surface and custom branded footwear into app-less AR living media channels, driving 60+ seconds of active engagement per scan. No app download required. We're not a sneaker company. We're an experiential media platform that happens to live on your feet. Brands, athletes, and creators use SNEAKAR XR to activate physical surfaces, footwear, and tangibles as always-on digital funnels, connecting fans to exclusive content, commerce, and experiences in real time. Already activated across: - NIL (Brandon Lane, Nakobe Dean) - Music (KitBetter) - Sports Science (Deity) - CPG Gaming (FR8QU8NCY/DREKA/Fortnite) - Entertainment & Education (CHHK) Signed deals. Live funnels. Fabricated product. Sub-$500/month burn. We hold a trademark covering AR experiences triggered from footwear across mobile and eyewear devices, and we're building the infrastructure layer for the next era of physical-digital brand engagement. Currently raising a $5M seed round. Book a Demo: calendly.com/brainbuilder Agency Capabilities Deck: gamma.app/docs/SNEAKARIO-bwkbc6iah82ij3m SNEAKAR.IO | info@sneakar.io #STAYSNEAKAR #ApplessAR #LivingMedia #XR #ExperientialTech #NIL #BrandActivation
Verified activity
Signals from SNEAKAR XR
5 published signals
Research & Knowledge
SNEAKAR XR conducted a full deep dive with Tiffany Alexander discussing how to make something impactful.
Reported by Ian Harrison
Products & Services
SNEAKAR XR launched DAWGFIGHTAR as a branded gamified hydration mechanic on the SNEAKARCADE platform.
Reported by Ian Harrison
Products & Services
SNEAKAR XR logged 673 hours of code hours since April 2026 using the KREAIT platform.
Reported by Ian Harrison
Presence & Recognition
SNEAKAR XR squad participated in the TECH WEEK event hosted by a16z in LA.
Reported by Ian Harrison
Strategy & Corporate Development
SNEAKAR XR moved into next steps.
Reported by Ian Harrison