FunPlus CBO Chris Petrovic, alongside Sergei Evdokimov and Ed Barton, joined a panel exploring where the next wave of growth in gaming could come from at Gamescom.
Public source
Publisher name
Public post
🎮 Is gaming actually growing? At gamescom, FunPlus CBO Chris Petrovic, alongside Sergei Evdokimov and Ed Barton, joined a panel exploring where the next wave of growth…
Company
FunPlus
Build innovative games for global audiences with the best creative and diverse talent in the world!
- Industry
- Computer Games
- Location
- Zug, CH
- Company size
- 501–1,000 employees
About FunPlus
FunPlus is a global creator of interactive entertainment experiences powered by creative innovation and cutting-edge technology. Founded in 2010, FunPlus has grown to become one of the largest privately held gaming companies with a robust portfolio of established titles comprising original IP such as Guns of Glory, King of Avalon, State of Survival, Tiles Survive!, and major entertainment collaborations such as DC: Dark Legion and Foundation: Galactic Frontier. FunPlus invests in high-potential teams pushing the boundaries of original IP to craft pioneering cross–platform experiences that capture new audiences in today's competitive market. These include Pawprint Studio and their first project, Aniimo, and Studio Ellipsis, the boutique studio behind Nightholme and home to the company’s IP development team. Stay connected and don't miss out on our latest news and career opportunities!
See moreLatest activity
Latest activity from FunPlus
5 signals
Presence & Recognition
FunPlus was featured in GamesBeat to reflect on what they're building and the journey so far for the gaming industry.
Presence & Recognition
FunPlus is hosting time-limited anniversary events featuring a new hero, unique locations, bigger rewards, and surprises for the community.
Presence & Recognition
FunPlus has been selected as a finalist for the GamingonPhone Awards 2026 in the Mobile Game Publisher Of The Year category.
Discover more
Similar signals
Similar public activity from other companies.
Presence & Recognition
Huqiao Games
Huqiao Games observed 438,900 visitors at ChinaJoy 2026 and noted interesting signals about the games industry's future.
Presence & Recognition
Sumo Digital Ltd
Sumo Digital Ltd attended Gamescom 2026 to discuss industry trends, IP guardianship, and partner relationships.
Presence & Recognition
Mitgame
Mitgame participated in the Gamescom conference to discuss discovery, monetization, and user acquisition.
Presence & Recognition
Nordcurrent
Nordcurrent colleagues attended Gamescom 2026 in Cologne to scout new games, strengthen relationships with partners, meet platform holders, and explore new agencies and opportunities.
Presence & Recognition
Overwolf