Gametime presented CALLIGATOR at SIGCOMM 2026, which attacks the gap between distributed tracing and performance optimization by reconstructing execution dependencies from traces instead of treating spans as an ordered list of expensive work.
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Public post
Distributed tracing solved one class of performance problem and exposed another. We can now see where a request spends its time across dozens of services, but visibility…
Company
Gametime
Uniting the world through shared experiences.
- Industry
- Entertainment Providers
- Location
- San Francisco, US
- Company size
- 201–500 employees
About Gametime
Gametime sells last-minute tickets to the most popular events in sports, music, and theater in more than 50 cities across the U.S. and Canada. We’re passionate about enabling incredible shared experiences, so we build technology that gets people out into the real world together. With a bias for spontaneity, we’re focused on making the process simple and smooth while you’re on the move. We eliminated the need for printing tickets and built a better way to access the best live experiences right from your phone – so you can skip the hassle and enjoy the moment.
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Latest activity from Gametime
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Research & Knowledge
Gametime ran a bake-off across enterprise and open-source options, including Granola and FluidVoice, and landed on Wispr Flow for dictation and Notetaker.
Research & Knowledge
Gametime reports roughly a year of production deployment and a mean localization effort of 3.1 person-hours in the Anytest environment.
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