Screen Burn Interactive held a demo for Silent Hill:Townfall at Gamescom.
Published
Signal category
Presence & Recognition
Quote
“Silent Hill:Townfall”
— Eugenia Peruzzo|Screen Burn Interactive team
Company
Screen Burn Interactive
Formally "No Code" - A small, critically acclaimed and award team making big games.
- Industry
- Computer Games
- Location
- Glasgow, GB
- Company size
- 25 employees
We are a small development studio making critically acclaimed and award winning games since 2015. A tight knit team of ex-AAA veterans and graduates alike, building BAFTA winning titles such as Stories Untold (2017) and Observation (2019) and now working on SILENT HILL: TOWNFALL - our unique entry in the legendary series. We're a small studio making big games - challenging norms of narrative design and making exciting, cinematic, breath-taking games that gain cult followings and win awards. We defy team size, producing quality that looks like it was built by teams four times the size, by being clever and careful with our techniques. We're also a 'Best Place to Work' award winner (gamesindustry.biz) and offer competitive salaries, stability, and benefits on-par with the bigger studios around. We value input, and everyone here has a genuine role to play in the games success - no one is simply another cog. We are expanding the team to take on even bigger and creatively adventurous projects, whilst pushing what we can do onto next-gen consoles and PC. It's a very exciting time to be at No Code, and we would like more people to join us on the journey!
Founded 2015